"Although nine areas may not seem like a lot, after completing each initial level (and progressing to a certain point in the story), you'll unlock each stage's "B-side," which allows you to venture on another path, splitting the level into two. There's also a myriad of secret areas that feature randomized loot, traps, and enemies, so it never feels like you're playing the exact same level over and over."
"To help further alleviate the repetitive nature of the beat 'em up genre in general, Dragon's Crown features enemy/difficulty scaling. But unlike most games that fumble scaling, Vanillaware does it right, because enemies only scale up, not down. In Dragon's Crown, there are still going to be levels where you need to train before you can best them -- so you still get a sense of accomplishment for completing difficult stages."
But because the game also scales up, it makes going back to previous levels fun, and not a "going through the motions" chore. As a result, going back to old stages doesn't feel like a true "grind" like other beat 'em ups, and you'll still have to actively attempt to best the game's bosses with tactical play. Add this to the fact that you can choose either the A or the B-side at will, and you'll have no problem using the "random level" embark option, which grants you extra gold and/or experience bonuses if you let the game pick a series of stages for you.
There are tons of homages to old beat 'em ups, some of which are extremely evident to old school fans. Right off the bat, many of you may recognize some direct calls to Golden Axe, including the sack-holding thief who tries to steal your treasure, and the ability to ride creatures. As a huge fan of King of Dragons (my personal favorite beat 'em up), I noticed a few direct homages -- I'm talking specifically about the diversity of the boss fights, that employ some brilliant design choices to help cement the encounters into the pantheon of the genre."
--LOVE IT ! ! !
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